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    ICCGAG 2020 - International Conference on Computer Graphics, Animation and Game 2020

    View: 1499

    Website | Edit Freely

    Category Computer Graphics; Animation; Game; AI Tools; Animation Algorithms; Animation Analysis; Animation Languages; Augmented Reality; Virtual Reality;

    Deadline: August 10, 2020 | Date: September 15, 2020-September 16, 2020

    Venue/Country: London, U.K.

    Updated: 2019-11-01 19:57:01 (GMT+9)

    Call For Papers - CFP

    3D Physiological Humans

    3D Telepresence

    Acquisition and Reconstruction of Animation Data

    Advanced User Interfaces

    Aesthetic approaches to game design and development

    AI Tools

    Animation Algorithms and Techniques

    Animation Analysis and Structuring

    Animation and Simulation of Natural Environments

    Animation Compression and Transmission

    Animation from Motion Capture

    Animation Languages

    Animation of Particle Systems

    Animation Retargeting

    Animation Systems

    Anthropometric Virtual Human Models

    Artificial Inteligence based Animation

    Artificial Life

    Audio/Sound Rendering

    Augmented Reality and Virtual Reality

    Augmented, Mixed and Virtual Environments

    Autonomous Actors

    Behavioral Animation

    Behavioural Animation

    CAGD/CAD/CAM Systems

    Character Animation

    Collaborative Augmented, Mixed and Virtual Environments

    Collision Detection

    Computer Games and Psychology

    Crowd Simulation

    Cultural Heritage


    Distributed Augmented, Mixed and Virtual Reality

    E-Learning Applications and Computer Graphics

    Emotion and Personality

    Emotional and Social Interaction with Virtual Agents

    Evaluation of Human Performance and Usability in Virtual Environments

    Facial Animation

    Fundamental Methods and Algorithms

    Game Security

    Games Design

    Games for Education and Training

    Games Simulations

    Geometric Computing

    Gesture Generation

    Graphical Interfaces

    Graphics & Visualisation

    Graphics in Computer Games

    Hardware Technologies for Augmented, Mixed and Virtual Environments

    High-Performance Computing and Parallel Rendering

    Human Figure Animation

    Image-based Animation

    Image-based Modeling

    Image-based Rendering

    Integration and Interoperation Between 3D Documents and Web

    Multimedia Technologies, including the Semantic Web

    Intelligent agents and Gamebots

    Interaction for Virtual Humans

    Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

    Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

    Interactive Robots and Toys

    Interactive Simulations in Entertainments

    Inter-Agent Communication

    Knowledge-based Animation

    Level of Details

    Lighting and Appearance

    Mobile and Multiuser Games

    Mobile Interfaces

    Model Validation

    Modeling and Algorithms

    Modeling and Simulation for Education and Training

    Modeling of Natural Scenes and Phenomena

    Motion Capture and Retargeting

    Motion Control

    Motion Synthesis

    Multi-Resolution and Multi-Scale Models

    Multi-resolution Modeling

    Non-Desktop Interfaces

    Non-photorealistic Rendering, Painting-like Rendering, Drawing

    Path Planning

    Physics-based Animation

    Physics-based Modeling

    Plausible Motion Simulation

    Point-based Rendering

    Real-time Graphics

    Real-time Rendering

    Real-time Visual Simulation

    Reflection and Illumination Models

    Rendering Algorithms

    Rendering Hardware

    Retargeting of Motion Capture Data

    Scene and Object Modeling

    Semantic Representation of Motion and Animation

    Semantics and Ontologies for Virtual Humans/Environments

    Serious Games

    Shadows, Translucency and Visibility

    Sketch-based Interfaces

    Sketch-based Modelling

    Social Agents and Avatars

    Social and Conversational Agents

    Social Behavior

    Social/humanities aspects of games

    Solid and Heterogeneous Modeling

    Sound Design and Music Systems for computer games

    Special Effects

    Surface Modeling

    Systems and Software Architectures for Rendering

    Texture Models, Analysis, and Synthesis

    Tools and systems for Games and Virtual Reality

    Virtual Humans and Artificial Life

    Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

    Virtual Tours

    Vision-based Techniques

    Volume Rendering

    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
    Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.