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AIVR 2018 - 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)--Ei Compendex and Scopus

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Category Artificial Intelligence;Virtual Reality;Systems;including techniques;performance

Deadline: September 20, 2018 | Date: November 23, 2018-November 25, 2018

Venue/Country: Nagoya, Japan

Updated: 2018-09-06 12:42:16 (GMT+9)

Call For Papers - CFP

AIVR 2018

2018 International Conference on Artificial Intelligence and Virtual Reality

Nagoya, Japan

November 23-25, 2018.


All papers will be published in the International Conference Proceedings Series by ACM, which will be archived in the ACM Digital Library, and indexed by Ei Compendex and Scopus and submitted to be reviewed by Thomson Reuters Conference Proceedings Citation Index (ISI Web of Science). The ISBN number of AIVR 2018 Conference Series is 978-1-4503-6641-0.

Call for Paper:

(I) Systems, including techniques, performance, and implementation

System components, virtual reality platforms

AI platforms for VR/AR, cloud-based platforms

Data generation, manipulation, analysis, and validation

Tracking, physical environment mapping, registration

(II) Content creation and modelling

Generation of immersive environments and virtual worlds

Environments for gaming, simulation, training

Visualization, optimized and realistic rendering

Geometric modelling and design in immersive settings

(III)Cognitive aspects, perception, user behaviour

Semantic and cognitive aspects of virtual reality

Depth perception, multimodal perception

Behaviour and activity generation

Representations of self (avatars), embodiment, presence

(IV)AI technologies

Search, planning, reasoning

Knowledge representation

Natural language processing

Robotics and perception

(V)Interactions / interactive and responsive environments

Multimodal interaction and experiences in VR/AR

Machine learning for multimodal interaction

Human-virtual user/agent interaction

Human to human communication in virtual environments, collaboration and communication

(VI)Applications and use cases

Data and knowledge representation, problem solving

Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)

Arts, leisure, and entertainment

Gaming and game narratives, immersive storytelling and gameplay

Submission Methods:

Full Paper(publication and oral presentation)

Abstract(oral presentation only)

Electronic Submission System (.pdf)


Gretchen Liu



Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.