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CGAG 2018 - International Conference on Computer Graphics, Animation and Game 2018

View: 474

Website http://stemconferences.com/cgag2018/ | Edit Freely

Category Computer Graphics; Animation; Game;

Deadline: July 15, 2018 | Date: August 17, 2018-August 19, 2018

Venue/Country: Holiday Inn Express & Suites Ottawa Airport, Canada

Updated: 2017-07-25 20:55:44 (GMT+9)

Call For Papers - CFP

3D Physiological Humans

3D Telepresence

Acquisition and Reconstruction of Animation Data

Advanced User Interfaces

Aesthetic approaches to game design and development

AI Tools

Animation Algorithms and Techniques

Animation Analysis and Structuring

Animation and Simulation of Natural Environments

Animation Compression and Transmission

Animation from Motion Capture

Animation Languages

Animation of Particle Systems

Animation Retargeting

Animation Systems

Anthropometric Virtual Human Models

Artificial Inteligence based Animation

Artificial Life

Audio/Sound Rendering

Augmented Reality and Virtual Reality

Augmented, Mixed and Virtual Environments

Autonomous Actors

Behavioral Animation

Behavioural Animation

CAGD/CAD/CAM Systems

Character Animation

Collaborative Augmented, Mixed and Virtual Environments

Collision Detection

Computer Games and Psychology

Crowd Simulation

Cultural Heritage

Deformation

Distributed Augmented, Mixed and Virtual Reality

E-Learning Applications and Computer Graphics

Emotion and Personality

Emotional and Social Interaction with Virtual Agents

Evaluation of Human Performance and Usability in Virtual Environments

Facial Animation

Fundamental Methods and Algorithms

Game Security

Games Design

Games for Education and Training

Games Simulations

Geometric Computing

Gesture Generation

Graphical Interfaces

Graphics & Visualisation

Graphics in Computer Games

Hardware Technologies for Augmented, Mixed and Virtual Environments

High-Performance Computing and Parallel Rendering

Human Figure Animation

Image-based Animation

Image-based Modeling

Image-based Rendering

Integration and Interoperation Between 3D Documents and Web

Multimedia Technologies, including the Semantic Web

Intelligent agents and Gamebots

Interaction for Virtual Humans

Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients

Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs

Interactive Robots and Toys

Interactive Simulations in Entertainments

Inter-Agent Communication

Knowledge-based Animation

Level of Details

Lighting and Appearance

Mobile and Multiuser Games

Mobile Interfaces

Model Validation

Modeling and Algorithms

Modeling and Simulation for Education and Training

Modeling of Natural Scenes and Phenomena

Motion Capture and Retargeting

Motion Control

Motion Synthesis

Multi-Resolution and Multi-Scale Models

Multi-resolution Modeling

Non-Desktop Interfaces

Non-photorealistic Rendering, Painting-like Rendering, Drawing

Path Planning

Physics-based Animation

Physics-based Modeling

Plausible Motion Simulation

Point-based Rendering

Real-time Graphics

Real-time Rendering

Real-time Visual Simulation

Reflection and Illumination Models

Rendering Algorithms

Rendering Hardware

Retargeting of Motion Capture Data

Scene and Object Modeling

Semantic Representation of Motion and Animation

Semantics and Ontologies for Virtual Humans/Environments

Serious Games

Shadows, Translucency and Visibility

Sketch-based Interfaces

Sketch-based Modelling

Social Agents and Avatars

Social and Conversational Agents

Social Behavior

Social/humanities aspects of games

Solid and Heterogeneous Modeling

Sound Design and Music Systems for computer games

Special Effects

Surface Modeling

Systems and Software Architectures for Rendering

Texture Models, Analysis, and Synthesis

Tools and systems for Games and Virtual Reality

Virtual Humans and Artificial Life

Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

Virtual Tours

Vision-based Techniques

Volume Rendering


Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
Disclaimer: ourGlocal is an open academical resource system, which anyone can edit or update. Usually, journal information updated by us, journal managers or others. So the information is old or wrong now. Specially, impact factor is changing every year. Even it was correct when updated, it may have been changed now. So please go to Thomson Reuters to confirm latest value about Journal impact factor.